Disadvantages of Multi Monitor
August 11th, 2008The primary disadvantage to the usage of dual monitors is that the resources of the video card are effectively halved when the second display device is connected. The decreased processing power and VRAM available to each display may lead to unacceptable performance on both devices. In this case, the second display device may be connected to an additional video adapter installed in the computer allowing the full processing and VRAM capability for each device. Thus, as newer and more powerful graphics cards are introduced, this problem is not so much of an issue.
Full-screen software also poses a problem on multi-monitor PCs. A large amount of full-screen applications makes use of the absolute edge of the display to control view movement. Unfortunately, this software generally does not work properly on a multi-monitor PC unless the software specifically was designed to be multi-monitor aware.
You can often find “edge-scrolling” in full-screen image viewers, 3D model editors, and RTS (RealTime Strategy) genre video games.
Despite that the use of multi-monitor PCs is steadily growing, there still are significantly more single monitor PC users out there. As a result of this vast majority of single display users, software developers often see adding multi-display support to their titles as a low priority (since so little of their potential market-base uses multi-display systems). This will likely change someday as the percent of multi-monitor PC users increases, yet at present multi monitor computing is still fairly limited in the home consumer market.
The problem that full-screen applications present is that they generally only cover one of the displays on a multi-monitor computer. Edge-scrolling still works in these applications if you position the mouse cursor on the absolute edge of the screen, yet this is often impractical and hard to do. The reason that you cannot easily position the mouse on the absolute edge is simple; the desktop space on a multi-monitor PC is not limited to just that display. Instead of the mouse cursor stopping at the screen’s edge (where the software developers assumed that it would), the cursor migrates into the adjacent monitor’s desktop space.
Problems can arise if the user clicks outside of the full-screen application’s display area. Clicking in another display has a similar effect to hitting the Windows key or Alt-Tab. In other words, clicking on another display causes the desktop to gain focus, which in turn causes the full-screen application to lose focus.
Ideally, software should be written to be multi-monitor aware. However, until that happens there is a variety of ways to overcome the edge-scrolling problem.
One of the most common methods of overcoming the edge-scrolling problem is to set up your multi-monitor orientation on a diagonal. With a diagonal orientation there is no desktop space to the left, right, top, or bottom of the full-screen application. What this does for full-screen applications is prevent the mouse cursor from moving beyond the screen edge (since there’s no desktop space there), thus permitting the user to edge-scroll properly. As a downside, a diagonal orientation can make moving the mouse from monitor to monitor difficult. It also often does not match the physical arrangement of monitors, adding to difficulty in working between displays.
Another method is to temporarily remove the offending monitors (literally). While this clearly lets a person run their software properly, it may not be desired to disable all other displays. On a Windows platform removing displays from the screen layout tends to also push all shortcuts onto the remaining active monitor(s). This can be overcome by using utilities that can store shortcut locations, such as ATT (ATI Tray Tools).
There are also some programs that provide full workarounds to the issue. One such utility is CSMMT